/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "PlayerInventory.h"
#include "Item.h"

Item::Item(int itemid, int amount) {
	type = INVENTORY(itemid);
	id = itemid;
	this->amount = amount;
	slot = 0;
	lock = false;
	uniqueid = 0;
	expiration = 0;
	sn = 0;
	owner = "";
} 

Item::Item() {
	lock = false;
	type = -1;
	slot = 0;
	uniqueid = 0;
	expiration = 0;
	sn = 0;
	owner = "";
}

void Item::setID(int id) {
	this->id = id;
	type = INVENTORY(id);
}

long Item::getExpiration()
{
	return expiration;
}

void Item::setExpiration(int expir)
{
	expiration = expir;
}

int Item::getUniqueID()
{
	return uniqueid;
}

void Item::setUniqueID(int id)
{
	uniqueid = id;
}

int Item::getSN()
{
	return sn;
}

void Item::setSN(int id)
{
	sn = id;
}

string Item::getOwner()
{
	return owner;
}

void Item::setOwner(string name)
{
	owner = name;
}
